Customizing

Das Internationale Jahrbuch für Medienphilosophie und Medienästhetik nimmt Customizing als zentrale Kategorie gegenwärtiger Medienkulturen in den Blick. Die Beiträge untersuchen, wie sich ästhetische Erfahrung, epistemische Ordnung und soziale Öffentlichkeit unter Bedingungen datenbasierter und KI-gestützter Medien verschieben.

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Dieser Band untersucht Misogynie und Transfeindlichkeit, Rassismus und Faschismus unter digitalen Bedingungen und ordnet diese Gewaltformen mithilfe intersektionaler Theorien ein.

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Distributed

In the “new world order of cultural production” (Fatima Bhutto) cultural specificity is no longer a matter of physical location, but of digital transcreation, the transport of meaning across multiple cultural contexts.

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Sticky Films brings the material and conceptual dimensions of stickiness into conversation, looking for intentional and sometimes unwanted sticky residues in film and media cultures. The chapters explore the feelings of stickiness, sticky modes of being, as well as representations or traces of stickiness in audiovisual media.

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Computation must and has always had to “reckon with everything.” This volume brings together contributions that seek to describe the environmentality of computation based on selected settings.

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Debris

In geology, the term sediment refers to organic or mineral particles that were set in motion and transported to a new location by air, water, or ice. Today, new sediments are emerging that challenge traditional concepts of geological processes. From Debris to Sediment addresses the rising relevance of these residues.

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The Politics of Micro-Decisions

Be it in the case of opening a website, sending an email, or high-frequency trading, bits and bytes of information have to cross numerous nodes at which micro-decisions are made. These decisions…

Affektökologie

Das Denken des Humanen wird in besonderer Weise von den medientechnologischen Verschiebungen des 20. Jahrhunderts berührt. Affekt wird hier zu einem neuen Schwellenbegriff, der den Körper medientechnisch und politisch auf neue Weise…

Post-Cinematic Bodies

How is human embodiment transformed in an age of algorithms? How do post-cinematic media technologies such as AI, VR, and robotics target and re-shape our bodies? Post-Cinematic Bodies grapples with these questions…

Tacit Cinematic Knowledge

Moving images are increasingly finding their way into laboratories, dentist offices, clinics, airports and gyms. In these places and institutions film and moving image technologies serve to advance knowledge, to show how…

Beyond the Flow

In the wake of the so-called digital revolution numerous attempts have been made to rethink and redesign what scholarly publications can or should be. Beyond the Flow examines the technologies as well…

Citizen Lobby

The Internet holds endless opportunities for exchange and dialogue and the promise of developing a better democratic model. Day-to-day politics are largely driven by economic lobbies in the interest of what Habermas…

Fragile Evidenz

Pushbacks finden systematisch an den EU-Außengrenzen statt. Von offizieller Seite wird ihr Einsatz geheim gehalten oder geleugnet. Fragile Evidenz stellt die Frage, wie aus einem gescheiterten Fluchtversuch eine aussagekräftige Falldarstellung europäischer Grenzregime…

Sticky Films

Stickiness is ambiguous. Sometimes it is a problem, sometimes a solution. It holds a strong affective charge between arousal, lust and disgust. If something is sticky, it promises relation while also threatening…

Remain

In a world undergoing constant media-driven change, the infrastructures, materialities, and temporalities of remains have become urgent. This book engages with the remains and remainders of media cultures through the lens both…

Markets

Markets abound in media—but a media theory of markets is still emerging. Anthropology offers media archaeologies of markets, and the sociology of markets and finance unravels how contemporary financial markets have witnessed…

Tactical Entanglements

How do artistic experiments with artificial intelligence problematize human-centered notions of creative agency, authorship, and ownership? Offering a wide-ranging discussion of contemporary digital art practices, philosophical and technical considerations of AI, posthumanist…

Medien verstehen

Medien in ihrer historischen und technischen Vielfalt zu verstehen, das war das Versprechen, das Marshall McLuhan vor über fünfzig Jahren mit Understanding Media gegeben hatte. Unsere digital veränderte Gegenwart erfordert, das Buch…

Mediale Teilhabe

Gesellschaftliche, politische und wissenschaftliche Forderungen nach mehr Beteiligung, Zugang und Mitwirkung sind ebenso allgegenwärtig wie spannungsgeladen und durchzogen von Ambivalenzen. Mediale Teilhabe fragt nach den medialen Ermöglichungs- und Austauschprozessen, als deren Effekt…

Introduction to a Future Way of Thought

“Technologists only change the world in various ways in generalized indifference; the point is to think the world and interpret the changes in its unfathomability, to perceive and experience the difference binding…

Material Trajectories

Material Trajectories: Designing With Care? turns towards material-driven design processes with the aim of relocating technoscientific trajectories. Concerned with new forms of caretaking, it combines positions from the extended fields of design…

Children Reinventing Cinema

Children today discover a new digital drawing tool, the camera-crayon, at a very young age. They appropriate devices such as compact cameras and mobile phones and make their own media artifacts in…

From Debris to Sediment

In geology, the term sediment refers to organic or mineral particles that were set in motion and transported to a new location by air, water, or ice. Today, new sediments are emerging…

Customizing: Konfigurationen medialer Anpassung

Digitale Medien sind heute weniger Werkzeuge der Produktion als Systeme der Anpassung. Unter dem Begriff des Customizing bündeln sich Praktiken der Personalisierung, Konfiguration und kuratierten Auswahl, die Wahrnehmung, Handlung und Subjektivität grundlegend…

Diversity of Play

The early days when digital games were new, harmless and niche are long gone. Today’s games can simulate battlefields, predict disaster, and crash markets. We are faced with a diversity of play…

Gefühle Vermessen

Seit Anfang der 2010er Jahre beschäftigt sich das Affective Computing mit der Entwicklung von digitalen Technologien zur automatischen Erfassung menschlicher Gefühle. Das sogenannte emotion detection operiert auf Grundlage des Facial Action Coding…

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meson press is a cooperative that publishes experimental, innovative, multi-format open access books. It was initiated and is currently run by Mercedes Bunz, Marcus Burkhardt and Andreas Kirchner, and grew out of the Hybrid Publishing Lab, Leuphana University of Lüneburg.

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We believe in Gold Open Access. To ensure the authors’ rights as well as the openness of published monographs, meson press is committed to publish under a Creative Commons CC-BY-SA license.

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