Customizing

Das Internationale Jahrbuch für Medienphilosophie und Medienästhetik nimmt Customizing als zentrale Kategorie gegenwärtiger Medienkulturen in den Blick. Die Beiträge untersuchen, wie sich ästhetische Erfahrung, epistemische Ordnung und soziale Öffentlichkeit unter Bedingungen datenbasierter und KI-gestützter Medien verschieben.

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Dieser Band untersucht Misogynie und Transfeindlichkeit, Rassismus und Faschismus unter digitalen Bedingungen und ordnet diese Gewaltformen mithilfe intersektionaler Theorien ein.

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Vector

Media

Vector Media moves the debate of critical artificial intelligence studies away from generated outputs and toward internal mechanisms as the decisive sites where cultural logics are encoded.

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In interviews with leading scholars, curators and archivists this volume re-examines the legacies of internationalist solidarity in the cinema.

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Distributed

In the “new world order of cultural production” (Fatima Bhutto) cultural specificity is no longer a matter of physical location, but of digital transcreation, the transport of meaning across multiple cultural contexts.

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Sticky Films brings the material and conceptual dimensions of stickiness into conversation, looking for intentional and sometimes unwanted sticky residues in film and media cultures. The chapters explore the feelings of stickiness, sticky modes of being, as well as representations or traces of stickiness in audiovisual media.

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Unterwachen und Schlafen

Anthropophile Medien durchdringen zunehmend unsere lebensweltliche Realität, sei es im Ambient Assisted Living, als Pflegeassistenzsysteme, in den Arbeitsszenarien einer Industrie 4.0, als behagliche Interfaces des Affective Computing oder als Lifetracker der Quantified-Self-Bewegung….

There is no Software, there are just Services

Is software dead? Services like Google, Dropbox, Adobe Creative Cloud, or Social Media apps are all-pervasive in our digital media landscape. This marks the (re)emergence of the service paradigm that challenges traditional…

High Definition

Dieses Buch zoomt in informationsreiche und pixeldichte Welten in HD. Digitalbildliche Hochauflösung ist hier ein Potenzial, das es ermöglicht, mit und an Bildern Wirklichkeit zu erforschen und zu befragen. Dokumentarfilme, Videokunstarbeiten, Galaxiefotografien,…

Communication

Machine communication—to interact not just via but also with machines—has transformed contemporary communication. It puts us not just in conversation with one another but also with our current machinery. By analyzing the…

Algorithmic Authenticity

What makes information feel true or compelling in our contemporary digital societies? This book brings together different disciplinary understandings of “authenticity” in order to find alternative ways to approach mis- and disinformation…

Machine

In today’s society of humans and machines, automation, animation, and ecosystems are terms of concern. Categories of life and technology have become mixed in governmental policies and drive economic exploitation and the…

Digital Theory

Digital Theory argues that the digital is theoretical. It proposes a powerful new approach to the often overlooked conceptual side of the digital, starting with a minimal definition of the digital as…

Beyond the Flow

In the wake of the so-called digital revolution numerous attempts have been made to rethink and redesign what scholarly publications can or should be. Beyond the Flow examines the technologies as well…

Counter-Dancing Digitality

Digitality is imposed upon us! To change this, we should not turn away from it, but look carefully into its transformative power and make operable alternatives such as counter-algorhythms and solidarity-oriented commoning….

Markets

Markets abound in media—but a media theory of markets is still emerging. Anthropology offers media archaeologies of markets, and the sociology of markets and finance unravels how contemporary financial markets have witnessed…

Explorations in Digital Cultures

Digital media are transformative: they (re)shape the ways of communicating, relating, doing, knowing, and living as much as they are themselves subject to continuous transformation. The contributions in this volume explore these…

Touchscreen Archaeology

The touchscreen belongs to a century-long history of hands-on media practices and touchable art objects. This media-archaeological excavation examines the nature of our sensual involvement with media and invites the reader to…

Tactical Entanglements

How do artistic experiments with artificial intelligence problematize human-centered notions of creative agency, authorship, and ownership? Offering a wide-ranging discussion of contemporary digital art practices, philosophical and technical considerations of AI, posthumanist…

Ein Medium namens McLuhan

„If you don‘t like my arguments, I‘ve got some more.“ (Marshall McLuhan) Wie aber steht es um den Klassiker der Medienwissenschaften im 21. Jahrhundert? Diese Frage diskutieren 37 zeitgenössische Medienwissenschaftler_innen. Ihre Antworten…

Medien verstehen

Medien in ihrer historischen und technischen Vielfalt zu verstehen, das war das Versprechen, das Marshall McLuhan vor über fünfzig Jahren mit Understanding Media gegeben hatte. Unsere digital veränderte Gegenwart erfordert, das Buch…

Remain

In a world undergoing constant media-driven change, the infrastructures, materialities, and temporalities of remains have become urgent. This book engages with the remains and remainders of media cultures through the lens both…

Children Reinventing Cinema

Children today discover a new digital drawing tool, the camera-crayon, at a very young age. They appropriate devices such as compact cameras and mobile phones and make their own media artifacts in…

Sticky Films

Stickiness is ambiguous. Sometimes it is a problem, sometimes a solution. It holds a strong affective charge between arousal, lust and disgust. If something is sticky, it promises relation while also threatening…

Rethinking Gamification

Gamification marks a major change to everyday life. It describes the permeation of economic, political, and social contexts by game-elements such as awards, rule structures, and interfaces that are inspired by video…

Pandemic Media

With its unprecedented scale and consequences the COVID-19 pandemic has generated a variety of new configurations of media. Responding to demands for information, synchronization, regulation, and containment, these “pandemic media” reorder social…

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meson press is a cooperative that publishes experimental, innovative, multi-format open access books. It was initiated by Mercedes Bunz, Marcus Burkhardt and Andreas Kirchner, and grew out of the Hybrid Publishing Lab, Leuphana University of Lüneburg. meson press is currently run by its three founding editors and Inga Luchs.

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We believe in Gold Open Access. To ensure the authors’ rights as well as the openness of published monographs, meson press is committed to publish under a Creative Commons CC-BY-SA license.

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